Wasteland
Breakdown of some of the more traditionally modelled assets

Breakdown of some of the more traditionally modelled assets

After playing Firewatch I knew I had to go and create something as a bit of a homage to it.

Everything was done within Unity and it's a short playable scene mostly set up to try and recreate some of the more extreme lighting situations in the game. A small clip of the scene can be found here: www.twitter.com/blakemwood/status/877716591219138561